Intel Visual BIOS 2.0, similar to 1.0, has a few different visual incarnations based on the type of Intel Desktop Board purchased. For the Z85 series motherboards (as opposed to the Z87 performance boards utilizing the darker performance theme for Visual BIOS), users will see a bright blue theme that is much more aligned with standard Intel branding. Below are some screenshots of this edition of Visual BIOS, which we think turned out very nicely!
In addition, the ability to change theme has been added to Visual BIOS so that users may choose which theme they find most appealing. An unfortunate caveat to this ability is that the background image must be set apart from the theme change, because it is simply a .BMP file that is loaded when Visual BIOS starts. I will make these images available in case anyone wants to change themes from one to the next.
Instead of developing games on the side for the past couple of years, I've been deep in a lead UI development position on a product called Intel Visual BIOS, which is the BIOS setup interface one would see after hitting F2 while the 7 or 8-series Intel-brand desktop motherboards are booting. Since Visual BIOS 1.0 released last year, the small development team has been hard at work on Visual BIOS 2.0, and we've added a wealth of new features that I like to think of as Intel's last hurrah in the desktop motherboard area before we stop making boards (however, the Next Unit of Computing will live on).
Where to begin?
The Boondocks has been generating controversy through comic strips and television for years, becoming one of the more notable animated series to do so. Aaron McGruder's tight cast has been through three seasons now, and although some big changes have occurred since the first season the show's central themes have stayed consistent, except for perhaps raw ambition, which has seen quite an increase.
Digital: A Love Story is one of the few games in which the player assumes the very position they're currently sitting in, using a computer interface to explore a game's possibilities. Uplink is the obvious game to provide as an example of the potential, and while there is even less actual gameplay in Digital the way in which it tells its audience the story is quite effective. It's a short game, perhaps half an hour long, and could be accurately described as a visual novel.